1. Info
Venue: Mediateka, ul. Szegedyńska 13A, Warsaw
Entrance fee: 60 euro per team
Termin: 7-8 May
Head referee: Yedli
Referees:
We play 5 games at 1800pts
Time for each game: 3:00 hours
2. Tournament Schedule
-Saturday-
Registration – closes at 9:45
Round 1: 10:00- 13:00
Lunch: 13:00-13:45
Round 2: 13:45- 16:45
Round 3: 17:00- 20:00
-Sunday-
Round 4: 9:00-12:00
Round 5: 12:15- 15:15
The players will be notified by the referees about incoming end of round at least 15 minutes before it ends.
For each started 5 minutes of delay in giving Team Score Sheet both teams will suffer a -1 Match Point penalty.
After 15 minutes the Score Sheet will not be accepted and both teams will get 0 Match Points.
3. Teams
Each Team must consist of 5 players. The Team must have a nominated Captain. The team does not have to represent a city, club etc.
Each team may have:
- A maximum of one army of each kind. Different Space Marines armies (BA,SW etc.) are different armies.
4. Rules
- The rules of 5th edition of Wh40k will be in use, including FAQs from GW website.
- English version of army books and rulebook takes priority over other versions.
- We will also be using PKZ (polish clarification rules) and URP (universal rules pack).
- We’re playing at 72”x48” tables.
- The terrain is deployed by the referees
- Players caught on blatant cheating (unauthorized change in terrain layout, using equipment not present in roster, glaring violation of rules etc.), will receive an automatic 0:20 result in the game they were cheating. Being caught a second time will result in players disqualification.
- Arguing with the referees may result in disqualification
- A head referees decision is final.
Terrain clarifications:
Forests: every unit in or behind the forest receives a 4+ cover save, independent of actual amount and placement of trees.. For vehicles and monstrous creatures this save is decreased to 5+.
Walls: All the giant walls are impassable terrain, terrain around them is an area terrain with 4+ cover save.
Ruins: area terrain 4+. Second and higher floors are treated as impassable terrain.
Bunkers & like: everything that looks like a bunker is treated as impassable terrain and you cannot go inside. The terrain around the bunker is treated as normal, open terrain.
Rivers: difficult & dangerous terrain, everything sitting inside the river (except vehicles and monstrous creatures) gets 5+ cover save. You do not get any cover for being behind the river.
Hills: 1st level= normal terrain, 2nd level= difficult, 3rd level= impassable
High Rocks: Impassable terrain
Hedges (about 1” high or less) : difficult terrain, cover 5+ if behind them
5. Army building
Each player builds army in accordance to these rules:
- Each player may spend up to 1800pts on an army.
- Each player uses the Standard Force Organisation Chart (1-2HQ, 0-3 Elites, 2-6 Troops, 0-3 Fast, 0-3 Heavy)
Allowed armies & units:
- every official army and unit- that means current codices and articles from white dwarf such as night spinner
- Lost and The Damned from Sztab (http://latd.sztab.com.pl)
- 0-2 Special characters (SC) per team, but maximum of one per player.
- up to 4 units total from Imperial Armour per team
- you may not take the same IA unit twice in a single army. Different subtypes of units such as land raider, leman russ, predator and so on, are treated as if they were the same unit. So for example you may only take one Land Raider from imperial armour documents, be it prometheus, godhammer, crusader or any other, in a single army.
- Units & army lists may be taken from the following IA books: Imperial Armour 6,7,8,9,10, Apocalypse 1, Apocalypse 2 and following documents: IA 1 Update v1.1, IA 2 Update v1.3
- Experimental rules form FW website, unless they are updated in IA 11 prior to 15/04/2011.
- 0-3 IA unites and SC in total for player (remember that you still are limited to a maximum of one SC per player)
- Special characters from IA take both Imperial Armour and Special character slots
- In case of IA, the newest (from the newest book/update) version of unit rules are always in effect. A list of what is currently available can be seen here: IA List vDMP_140311
Green denotes experimental units. This version does not have units banned from DMP 2011.
Disallowed armies & units:
- Allied units (except Inducted IG & Allied SM in DH/WH armies, daemons & csm in LaTD)
- flyers, superheavy, gargantuan creatures
- Imperial Armour army lists
Specific units from IA
1. Deathstorm Droppod
2. Lucius Droppod
3. Hades Breaching Drill
4. Cyclops
5. Wasp Squadron
6. Grace of the Throne
7. Manticore Platform
8. Achilles
9. Liftawagon
10. Special characters from Imperial Armour that don't have official models
In other words the allowed special characters from IA are:
-Mamon & Uruka for Demonów
-Hector Rex for DH
-Steel Dog Alpha for IG
-Mek Boss Buzzgob & Warboss Zhadsnark for Orks
-Shadow Captain Corvydae, Lufgt Huron, Severin Loth, High Commander Carab Culln, Tyberos the Red Wake for SM
-Shas'o R'alai for Tau
6. Application
The applications (team name, captain, players and rosters) should be sent to dmp2011 (at) tlen.pl
You may send initial applications without rosters.
The rosters shall be published at www.wh40k.pl on 17/04. Till 22/04 you may send corrections of mistakes without losing points for applications sent in time.
7. Requirements
- All models should be glued, painted and have WYSIWYG.
- Models deviating from WYSIWYG will be removed from rosters which may lead to removal of whole unit should it become illegal.
- Each players is required to have his army, ruler, used templates, dice, legible roster and rules for his army.
8. Scoring system
a) Overall score will be affected by:
+1 Match point for sending applications before 15/04, 23:59 hours
+1 Match point for sending prepayment till 08/04 inclusive
+1 Match point for sending army rosters without “garbage” ie. without basic unit equipment, partial costs, unit rules. The only thing we want to see is cost of unit and any transport or retinue it may have separately.
Roster containing IA units have to include short version of their rules ( stats, costs, special rules )
-1 Match point for each deviation from WYSIWYG.
-1 Match point for each “Worst Play”. WP may be reported to a Referee only by Capitan of the team. The referee will then listen to what both captains have to say and decide whether the WP should be given or not.
Match points from here will be added to score after the last round.
b) Battles
In each battle you get amount of Battle Points based on the difference in Victory Points scored in game:
BP- VP
10:10- 0-360
11:9- 361-720
12:8- 721-1080
13:7- 1081-1440
14:6- 1441-1800
15:5- 1801- 2160
16:4- 2161-2520
17:3- 2521-2880
18:2- 2881-3240
19:1- 3241-3600
20:0- 3601+
After the battle is over, player who scored more kill points receives bonus VPs based on the difference in kill points scored
1 KP difference +300vp
2-3 KPs- +480vp
4 or more KP- +660vp
- A battle given away by walkover will result in 17:0 BP score. A walkover must be accepted by head referee.
c) Matches
Based on total BP scored by the players, a team will receive the following amount of Match Points:
60 or more BP: 2 MP
59-41- 1 MP
40 or less- 0 MP
In the event of odd number of teams, the pausing team will receive 1 MP
In the event of two team scoring the same amount of MP at the end of tournament, the placements will be decided by the amount of BP scored by both teams. If these two are too being even, then placement will be decided by the result of match between teams in question. If there was no such match, or it ended in a draw, then both teams will receive an egzequo place.
9. Battles
a) For the first round the teams will be randomly assigned against one another. In subsequent matches we will be using the “swiss” system.
b) PAIRING SYSTEM
a) The captains do all the pairings alone, without the aid of players
b) Both captains roll a d6. Winner of the roll-off decides if he wants to put player forward (A) or put a player to fight player A (B).
c) Captain A puts forward his first player.
d) Captain B puts player to fight player A.
e) Player A chooses a table for that game.
f) Captain B puts forward his player
g) Captain A puts player to fight player B.
h) Player B chooses a table for that game.
i) Repeat steps c-h until all players have their pairs
c) Missions
Round 1: Recon
Deployment: Pitched Battle
Game length : 6 turns, 7 on 5+
Special rules: deep strike, reserves, infiltrate, seize the initiative etc.
Victory conditions: 6 objectives, three for each player. Objectives are deployed as shown in the picture.
Objectives in opponents deployment zone are worth 800vp each. Objectives in ours are worth 400vp each.
"środek stołu" means middle of the table (i'm too lazy to make a second picture;) )
Round 2: Annihilation
Deployment : Spearhead
Game length: 6 turns, 7 on 5+
Special rules: deep strike, reserves, infiltrate, seize the initiative etc.
Victory conditions: Each below half strength and each destroyed unit is worth double the normal VPs.
Furthermore a player is rewarded extra +450vp for destroying more than 50% of opponents starting amount of models and additional +450vp for destroying more than 75% of that starting number.
Round 3: Take’N’Hold
Deployment : Dawn of War
Game length : 7 turns
Special rules: deep strike, reserves, infiltrate, seize the initiative etc.
Victory conditions: 3 objectives, deployed as show in the picture. Middle one is worth 1350vp, side ones 675 each.
Round 4: Seize Ground
Deployment : Cleanse II („triangles” starting 18” away from corners)
Game length : 6 turns, 7 on 5+
Special rules: deep strike, reserves, infiltrate, seize the initiative etc.
Victory conditions: Seize ground with 5 objectives , each worth 540vp.
Round 5: Annihilation II
Deployment : Pitched Battle
Game length : 6 turns, 7 on 5+
Special rules: deep strike, reserves, infiltrate, seize the initiative etc.
Victory conditions: Each below half strength and each destroyed unit is worth double the normal VPs.
Furthermore a player is rewarded extra +450vp for destroying more than 50% of opponents starting amount of models and additional +450vp for destroying more than 75% of that starting number.
10.Payments
-Prepayment can be made by bank transfer until 8/04 inclusive.
-Minimum prepayment is 25 euro, but you may transfer the whole entrance fee.
-A team that has not prepaid until the deadline will be automatically moved to reserve.
Info for payment
Paypal: zlo@o2.pl
11. Applications
R- rosters sent Rp- rosters correct P- prepayment sent +x- amount of cash you have to pay at the event itself
1.
How to reach us
Link!
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